Packages

object Schedule extends Schedule

The Schedule object schedules an actor to be ping-ed with a given message after a specified delay. If you need recurrent scheduled pings you will need to reschedule.

The schedule methods return a ScheduledFuture object which can be cancelled if necessary

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  1. Schedule
  2. Schedule
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  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def apply(f: () ⇒ Unit, delay: Helpers.TimeSpan): ScheduledFuture[Unit]

    Schedules the application of a function

    Schedules the application of a function

    returns

    a ScheduledFuture which executes the function f after the delay

    Definition Classes
    Schedule
  5. def apply(f: () ⇒ Unit): ScheduledFuture[Unit]

    Schedules the application of a function

    Schedules the application of a function

    returns

    a ScheduledFuture which executes the function f immediately on a worker thread

    Definition Classes
    Schedule
  6. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  7. val blockingQueueSize: Box[Int]

    If it's Full, then create a ArrayBlockingQueue otherwith create a LinkedBlockingQueue.

    If it's Full, then create a ArrayBlockingQueue otherwith create a LinkedBlockingQueue. Default to Full(200000)

    Definition Classes
    Schedule
    Annotations
    @volatile()
  8. val buildExecutor: () ⇒ ThreadPoolExecutor
    Definition Classes
    Schedule
    Annotations
    @volatile()
  9. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  10. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  11. def equals(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  12. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  13. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
  14. def hashCode(): Int
    Definition Classes
    AnyRef → Any
  15. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  16. val logger: Logger
    Attributes
    protected
    Definition Classes
    Loggable
    Annotations
    @transient()
  17. val maxThreadPoolSize: Int
    Definition Classes
    Schedule
    Annotations
    @volatile()
  18. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  19. final def notify(): Unit
    Definition Classes
    AnyRef
  20. final def notifyAll(): Unit
    Definition Classes
    AnyRef
  21. def perform(f: () ⇒ Unit, delay: Long): ScheduledFuture[Unit]

    Schedules the sending of a message to occur after the specified delay.

    Schedules the sending of a message to occur after the specified delay.

    returns

    a ScheduledFuture which applies the function f after delay

    Definition Classes
    Schedule
  22. def perform[T](to: SimpleActor[T], msg: T, delay: Long): ScheduledFuture[Unit]

    Schedules the sending of a message to occur after the specified delay.

    Schedules the sending of a message to occur after the specified delay.

    returns

    a ScheduledFuture which sends the msg to the to Actor after the specified TimeSpan delay.

    Definition Classes
    Schedule
  23. def restart: Unit

    Re-create the underlying SingleThreadScheduledExecutor

    Re-create the underlying SingleThreadScheduledExecutor

    Definition Classes
    Schedule
  24. def schedule(f: () ⇒ Unit, delay: Helpers.TimeSpan): ScheduledFuture[Unit]

    Schedules the application of a function

    Schedules the application of a function

    returns

    a ScheduledFuture which executes the function f after the delay

    Definition Classes
    Schedule
  25. def schedule[T](to: SimpleActor[T], msg: T, delay: Helpers.TimeSpan): ScheduledFuture[Unit]

    Schedules the sending of a message to occur after the specified delay.

    Schedules the sending of a message to occur after the specified delay.

    returns

    a ScheduledFuture which sends the msg to the to Actor after the specified TimeSpan delay.

    Definition Classes
    Schedule
  26. def shutdown(): Unit

    Shut down the underlying SingleThreadScheduledExecutor

    Shut down the underlying SingleThreadScheduledExecutor

    Definition Classes
    Schedule
  27. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  28. val threadPoolSize: Int

    Set this variable to the number of threads to allocate in the thread pool

    Set this variable to the number of threads to allocate in the thread pool

    Definition Classes
    Schedule
    Annotations
    @volatile()
  29. def toString(): String
    Definition Classes
    AnyRef → Any
  30. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  31. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  32. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from Schedule

Inherited from Loggable

Inherited from AnyRef

Inherited from Any

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