net.liftweb.http

NamedCometListener

object NamedCometListener extends Loggable

Maintain a Map[Value the actor monitors -> Ref to the Actor Dispatcher]

For a url like: http://hostnbame/index/?p=icecream If you name your actor based on the value of p For each flavor that users have on their urls, the map would be like: chocolate -> code.comet.CometClassNames@ea5e9e7 , vanilla -> code.comet.CometClassNames@wv9i7o3, etc

If we have the actor already on the Map, just return it, because it has to update the UI. If wee do not have this actor on our Map. create a new Dispatcher that will monitor this value, add it to our Map and return the Ref to this new dispatcher so it updates the UI

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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. final def asInstanceOf[T0]: T0

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  7. def clone(): AnyRef

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. final def getClass(): java.lang.Class[_]

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  12. def getDispatchersFor(str: Box[String]): LAFuture[Box[LiftActor]]

    Returns a Future containing a Full dispatcher or None for the @str key

    Returns a Future containing a Full dispatcher or None for the @str key

    A common use case for this method is if you are sending updates to comet actors from a rest endpoint, you do not want to create dispatchers if no comet is presently monitoring the @str key

  13. def getOrAddDispatchersFor(str: Box[String]): LAFuture[LiftActor]

    Either returns or creates a dispatcher for the @str key

  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. val logger: Logger

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  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. final def synchronized[T0](arg0: ⇒ T0): T0

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  21. def toString(): String

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  22. final def wait(): Unit

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  23. final def wait(arg0: Long, arg1: Int): Unit

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  24. final def wait(arg0: Long): Unit

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